What are some of the biggest changes you’ve seen in the industry in recent years, and how is Fingersoft adapting to those changes? In addition to the revenue growth the new games will bring, we also see an opportunity to expand our games to new markets. This year we have announced the development of Hill Climb Racing 3 and LEGO Hill Climb Adventures. In addition to constantly updating our existing games, we have been investing in developing new games for several years. How do you reflect on the growth of Fingersoft? So far, we have yet to see a need for external investors for our company. Although the transfer of ownership away from Finland feels slightly bittersweet to us, we believe that it will also enable success for future game studios in our country.įingersoft is proud of being an independent, employee-owned company. I see the recent acquisitions as a deserved reward for the years of hard and successful work the founders and the teams have made. Jaakko Kylmäoja: Finnish game studios have played a prominent role in shaping the global mobile gaming landscape from the very beginning of the industry. : What do you think about the current state of the mobile gaming industry in Finland? We also discuss the backstage work behind building a world-class IP and what to expect next from the Hill Climb Racing franchise. We spoke with Fingersoft's CEO, Jaakko Kylmäoja, on the state of the industry in Finland and how Fingersoft continues to keep pace as an independent company. They're a prime exponent of the nordic knowhow that's made the region such a success in mobile games with giants such as Supercell and Rovio being proponents of making huge investments and premium aquisition by giants such as Sega. Finnish studio Fingersoft is one of the most northern based studios in the world and the home of smash hits Hill Climb Racing and Hill Climb Racing 2.
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